top of page

Jessica Sholakis

Game & Level Designer

das_haus.jpg

No Collections Here

Sort your projects into collections. Click on "Manage Collections" to get started

About Me

Jessica_Sholakis.png

Hi! I'm Jessica Sholakis, a game designer who specialises in level design and has an interest in environment art and programming.

​

I have AAA development experience from Sledgehammer Games, in Melbourne, where I worked on Call of Duty: Modern Warfare III, primarily as a multiplayer level designer but also branched out into system design and gameplay scripting.

​

I have a double degree from Swinburne University of Technology in a Bachelor of Games and Interactivity / Bachelor of Computer Science, majoring in Software Development. Additionally, I recently completed the GameChanger course at CG Spectrum where I spent 12 weeks designing and developing my new game, Tone.

 

Contact

  • Linkedin
  • Email

Testimonials

"I was incredibly fortunate for Jessica to join my MP team at SHG. She was able to rapidly assimulate all the responsibilities of a mp level designer. Her support on content made all our lives easier. She is fast, accurate and passionate. Jessica also bought technical experience to the team from her university training that was extremely valuable to our teams. She was a bit of a hybrid in this regard, with technical level design capacity and core level design responsibilities. This makes her an incredibly valuable candidate for both system design and level design roles. Jessica was hired as an intern, but I would say within 6 months was already functioning at a full Jnr level design capability with minimal support. By the end of her time with us, I'd have given her a mid level design role if we were not in a hiring freeze company wide. We were extremely lucky to have her with us and I know she's going to go on to do incredible things in the games industry. I truly hope we have the chance to work together again."

Michael How  |  Sledgehammer Games  |  Manager
bottom of page